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[ Stories: Witch-Girl (Read from the bottom of the list), The Canon ] [ Poetry: All Poetry; ( ♥ ) ( ⚔ ) ]
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[ red_a02 ] Shuzhen – The first episode was a lot of fun, cos it had an interesting cocktail of sexual tension and smooth fight choreography. This episode is like the awkward aftermath...
27 Aquarius 13 18:13
[ vermilion_2 ] YAPX – I understand that most of your stories are dialogue-based and heavy on retorts and counter-retorts. This one felt unnecessarily circular. It starts with a cool premise: a killer/villain/vigilante uses Lent to swear off something that should be second nature to him (I suppose), and then talks about a story. The link between the two (giving up killing & the story) isn’t a 100% fit. Maybe instead of “let me tell you a story”, it could be “hey, you see I even passed a guy up for death today!” or equivalent. Something to drag Lorelei into the banter and the premise. // That’s my only complaint. I’m not a big fan of dialogue-based stories, but I can make a exception for this.
14 Aquarius 13 08:03
[ 130204 ] YAPX – Good pace, good characters, great dialogue. The thing I like best is a combination of the three: how you build up their pseudo-relationship through all that back-and-forth exchange. Somehow, you craft a unique, strange relationship: from any one point in the story, both of them are manipulative, victimised and hypocrites - though not all at once. // On word choices, I felt you could change the word “janitor” (“cleaner” or “uncle” would’ve given a different, but more acute local flavour to it). Mostly because, it’s connotes an added level of difference through: class. Whether or not you intended it, by portraying the “janitor” and “student” you bring out the fact that he’s stuck there socially in all sense of the word. It made the part where he says he reads books during weekends completely out-of-context and weird. // Also, there’s too much “sliding” in and out of the room. Not sure if that’s intentional repetition, or just a lack of other words. // I thought that the girl’s own background is pretty compelling. Even after everything, I can’t tell if she’s speaking the truth. Because I’m all for unreliable narrators and characters, I can still find her well-thought out. But other readers might lose patience or wonder at her sudden change of heart at the final moment.
04 Aquarius 13 08:48
Way back at the beginning of time, a young boy went to a friend’s house, where the friend showed him a Machine hooked up to a television. This Machine was like an arcade box, which, being young boys, they were both very fond of. But this Machine wasn’t an arcade box – the game that boy saw was of a tiny man, pointy ears sticking out of a silly green cap, waving a silly wooden sword.
What made this game different from the arcade boxes was this – you could save your game. Persistency was, for that young boy, absolutely the coolest thing imaginable. A game you could continue playing! You didn’t have to finish it at one go, you didn’t have to restart it if you died, where a hi-score wasn’t all that mattered, it was a game you could play… forever.
While all the game cartridges for the Machine were a drab and dreary grey, this game, this magical game, came in a shiny golden cartridge. In that moment, something in that child died. He now knew what it meant to have consuming desire.
The man that young boy became still remembers the ride up the escalator, having seen an advertisement in the newspaper. It was a yellow advertisement, put out regularly by an electronics shop that had closed a long time ago. He no longer remembers the name of the shop, but he remembers that long ride up the escalator at Scotts shopping center. It had been months, possibly over a year, since he had first seen that golden cartridge, but the flame of desire had not died; it had burned slowly, lurking in the quiet binary darkness of that young soul.
The beginning of time was 1987, and The Machine he bought that day was the first big ticket item he had ever bought ($150). And all the long way home he was afraid of the response of his parents. He didn’t even have the golden cartridge, on that day. But he would.
Oh, he would.
Next Generation Lists the THE BEST 50 GAMES OF THE 1980s.
Almost all the games I played on the NES are on that list. I still remember the Konami Code I learned from Contra, which, incidentally, appears in the song Anyone Else But You (the original version by the The Moldy Peaches, not the version from Juno, as lovely as that is). I still think I remember the path through the woods of The Legend of Zelda (which came in a golden cartridge) - WNWS. Only two games from my paltry collection aren’t on the list, some game I forgot and Twin Bee. The only other games I had were Super Mario Bros., Tetris and, of course, Zelda II: The Adventure of Link.
The original Zelda, by the way, has something which is lacking, and much missed, in the “sophisticated” games we have today – secret passages. You could walk through a wall and find a hidden “room”, which always granted some worthy reward. Nowadays, while Easter Eggs are almost a necessary “feature”, games rarely had secret rooms with tangible rewards. This and other gaming “mysteries” are discussed in this Gamasutra article.
Zelda, coming out at a time when platformers were the norm, pioneered what would become standard fare for RPG and Adventure games, including the use of items and, most importantly, a huge non-linear world.
“Zelda was the name of the wife of the famous novelist Francis Scott Fitzgerald. She was a famous and beautiful woman from all accounts, and I liked the sound of her name. So I took the liberty of using her name for the very first Zelda title.”
612 words / 3251
“Pooh, promise you won’t ever forget about me, ever? Not even when I’m a hundred?”
Pooh thought for a little…
“How old shall I be then, Piglet?”
Pooh nodded. “I promise.”
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